Illustration: a brass scale and a clipboard with blank score bars beside a slot reel, measuring tools laid out on dark felt
Guide

How we score slots

40% RTP, 30% free spins round 105 slots from 10 studios Scores run from 4.6 to 8.7

Every ranked slot on Free Spin carries a Spin Score out of 10. One program computes it, from one data file, the same way for every game. Writers explain the order on a page. They never set it.

This page is the whole method. If you want to check a number, you should be able to, using the spec line on any card and the arithmetic below.

A score is a comparison between games. It isn't a prediction of what you'll win. Every slot has a negative expected value, the best and the worst on this site included, and the score can't change that.

At a glance

The formula
40% RTP + 15% max win + 30% free spins round + 15% base game
RTP scale
94% or less scores 1, 97% or more scores 10
Max win scale
Log scale: 500x scores 2, 5,000x scores 6, 50,000x or more scores 10
Who decides what
RTP and max win come from data; the two game scores come from the editors
Not scored
Volatility, popularity and any commission
Current spread
105 slots, lowest 4.6, highest 8.7, median 7.2

On this page

The formula

Four inputs, each turned into a number from 0 to 10, then weighted and added up:

FactorWeightWhere it comes from
Return to player (RTP)40%Data: the highest RTP setting the studio publishes
Max win15%Data: the max win as a multiple of the stake
Free spins round30%Editors' score, 0 to 10
Base game15%Editors' score, 0 to 10

Each factor is rounded to one decimal place, multiplied by its weight, and the total is rounded to one decimal again. That's the Spin Score.

Why these weights? RTP is the one number that tells you what a game costs to play over time, so it gets the most. The free spins round is where most modern slots put their best ideas, and it's what people actually choose a game for, so it gets 30%. Max win and the base game matter, but less. They split the rest.

The RTP scale: 94% to 97%

RTP is scored on a straight line. 94% or below scores 1. 97% or above scores 10. Everything in between is proportional, so every 0.1 percentage point of RTP is worth 0.3 on the scale, or 0.12 on the final Spin Score. A 96% game scores 7.0 for RTP; a 96.5% game scores 8.5.

The range looks narrow. It is, on purpose. Of our 105 slots, 93 publish a top RTP between 96% and 97%. A scale from 0% to 100% would give almost all of them the same score and hide real differences. Only two slots reach 97% or more (Blood Suckers at 98% and Wild Swarm at 97.03%), and three sit at the 94% floor.

We use the highest setting the studio publishes. That's the fairest way to compare games, and it's also a ceiling you may not get. Studios sell lower versions and casinos choose: 65 of our 105 slots list at least one lower setting, and 24 list one below 90%. Every page tells you to check the game's info screen, and we mean it. Our RTP guide explains how.

The max win scale: logarithmic, 500x to 50,000x

Max wins range from 300x (Finn and the Swirly Spin) to 300,000x (Tombstone RIP) in our data. A straight line would let a handful of extreme games flatten everything else. So max win uses a log scale: 500x or less scores 2, 50,000x or more scores 10, and each tenfold step in between adds 4 points. 5,000x scores 6. The median slot in our data has a 10,000x max win, which gets 7.2 on this scale.

The top is capped at 50,000x because past that the number stops meaning anything to a player. A max win is the most the maths allows on one spin or round, and it's extremely rare. Nolimit City gives the odds for Mental's 66,666x as 1 in 18 million. Twenty-five of our slots reach the cap, and Tombstone RIP gets the same 10 as a 50,000x game.

Not every studio means the same thing by max win. Push Gaming publishes a "highest observed win", the largest win it has recorded, rather than a cap. NetEnt's stats box sometimes disagrees with its own feature text: Dead or Alive 2 shows 1,600x in the box and 100,000x in the Train Heist description. Where that happens, the record says which figure we used and why, and the page says so too.

The editors' rubric

Two of the four inputs are judgement calls, scored 0 to 10 by the editors from the studio's own description of the game. Each comes with a one-line reason in the record. The rubric:

Free spins round (30%). 9 to 10: a feature people seek the game out for, with real escalation, such as multipliers that grow, retriggers, or several bonus choices. 7 to 8: a strong, clear free spins round. 5 to 6: standard free spins with one twist. 3 to 4: thin. 0 to 2: no meaningful bonus.

Base game (15%). 8 to 10: constant features between bonuses, like tumbles, random wilds or modifiers. 5 to 7: some. 2 to 4: mostly dead spins until the bonus.

We try to use the whole scale. In practice, 33 slots score 7 for their bonus and 25 score 8. Only the three Money Train games score 10, for the Money Cart. Starburst gets a 2 because its only feature is a wild respin. On the base game side, Reactoonz and Reactoonz 2 score 9, and Dead or Alive scores the lowest, a 2, for long stretches where nothing happens.

Where a studio doesn't describe its bonus, we don't guess upward. Queen of Riches Megaways gets a plain 5 because the free spins aren't documented.

Four worked examples

SlotRTPMax winBonusBaseSpin Score
Razor Returns96.55% = 8.6100,000x = 10978.7
Blood Suckers98% = 10900x = 3.0536.4
Starburst96.08% = 7.2800x = 2.8264.8
Pirots94% = 110,000x = 7.2774.6

Razor Returns, our top slot: 0.4 x 8.6 + 0.15 x 10 + 0.3 x 9 + 0.15 x 7 = 3.44 + 1.5 + 2.7 + 1.05 = 8.69, shown as 8.7.

Blood Suckers has the best RTP we've found and still only scores 6.4, because its features are thin and its 900x max win is small. Pirots is the opposite. Good features, a decent max win, and the lowest score on the site, because ELK publishes a 94% RTP and that costs it 7.5 points of RTP score against a 96.5% game (3 points on the final score). The weighting does what it's meant to: a slot can't charm its way past a poor return.

Where the data comes from

Every number starts on the studio's own game page: pragmaticplay.com, netent.com, playngo.com, hacksawgaming.com, nolimitcity.com, pushgaming.com, bigtimegaming.com, relax-gaming.com, redtiger.com and elk-studios.com, plus the official data sheets some studios link. All checked in November 2026.

Studio pages often leave gaps. Play'n GO's pages list no RTP, volatility or max win at all. Relax Gaming publishes bets and max win but not the headline RTP. When that happens we use the game's official rules or a reputable aggregator, Bigwinboard or SlotCatalog, and the record names which source gave which figure. For Big Time Gaming we also use playin.com, Evolution's official studio site. Across our 105 records, 71 cite Bigwinboard for at least one figure, 25 cite SlotCatalog, 7 cite playin.com, and 10 rely on the studio alone.

Volatility is recorded in five bands, low to very high. When a studio uses a 0 to 10 scale, as NetEnt does, we map below 4 to low, 4 to 5.4 to medium, 5.5 to 6.9 to medium-high, 7 to 8.4 to high, and 8.5 or more to very high. Nolimit City's "Insane" and "Extreme" labels count as very high.

A record missing RTP or max win can't be scored, so it isn't ranked. Right now that's one game, Big Time Gaming's Kingmaker, because no source we trust publishes its max win. We'd rather leave a game out than make up a number.

How each page picks its slots

Every list sorts by Spin Score, highest first, and breaks ties on the higher RTP. Two lists sort by something else on purpose: the highest RTP list sorts by RTP and the biggest max win list by max win, both with the Spin Score as tie-break.

Then a cap, so no single studio takes over a page. Provider pages show that studio's top 10, with no cap. Slot type pages, like Megaways slots, show up to 12 games, three per studio at most. The "slots like it" block on a single-slot guide shows up to six, two per studio. The five rankings allow three per studio. The cap costs Razor Shark a place on the best online slots list: it scores 8.4, but three Push Gaming games score higher.

What we deliberately don't score

Volatility. High volatility isn't better or worse than low. It's a preference about how wins are spread out, and the right answer depends on your budget and your patience. So it's shown on every card and used as a filter, never added to the score. Our volatility guide covers what it means in practice.

Popularity. How many people play a game, how often it's streamed, how famous it is: none of it enters the score. Studio claims about being the most played anything are claims, not inputs. That's why Starburst sits near the bottom.

Commission. No studio or casino can pay for a score or a position, and nothing about any commission arrangement goes into the program. The buttons on our cards lead to free demos and our own game pages. How the site makes money is on the affiliate disclosure page, and the rules writers follow are in our editorial standards.

We also don't score bonus buys, bet ranges or graphics. Bonus buys are noted on the card where they exist, and we usually tell you to skip them.

Frequently asked questions

How is the Spin Score calculated?

40% RTP, 15% max win, 30% the editors' free spins score and 15% the editors' base game score, each on a 0 to 10 scale. RTP runs from 94% (1 point) to 97% (10 points); max win uses a log scale from 500x (2 points) to 50,000x (10 points).

Why isn't volatility part of the score?

Because it's a preference, not a quality. A low volatility game suits a small budget; a high volatility game suits someone chasing a big bonus. Neither is better, so we show it as a filter.

Can a studio or casino pay for a higher Spin Score?

No. The score uses four inputs, none of them commercial, and the same program scores every game. If a number is wrong, we fix the data and every page is recomputed.

Why does a famous slot score so low?

Usually because it has a thin bonus, a small max win or a low RTP. Starburst scores 4.8 because it has no free spins round and an 800x max win. Fame doesn't count.

Does a high Spin Score mean I'm more likely to win?

No. Every slot has a negative expected value, and a session can return far less than the RTP suggests. A higher score means a better return over the very long run and a better game to play, not a likelier win.

Further reading

Official sources

  1. Free Spin scoring program (site/ranking.py) – Weights, RTP and max win scales, tie-breaks and per-page caps as described here; checked November 3, 2026
  2. Push Gaming: Razor Returns – RTP 96.55%, highest observed win 100,000x, used in the worked example; checked November 3, 2026
  3. NetEnt: Dead or Alive 2 – Stats box max payout 1,600x vs Train Heist text 100,000x; volatility on a 0 to 10 scale; checked November 3, 2026
  4. Nolimit City: Mental – 66,666x max win with a 1 in 18 million probability; checked November 3, 2026
  5. Nolimit City: Tombstone RIP – 300,000x max win, the highest in our data; checked November 3, 2026
  6. NetEnt: Blood Suckers – RTP 98.0%, max payout 900x, used in the worked example; checked November 3, 2026
  7. Bigwinboard – Fallback source for figures missing from studio pages, cited in 71 of 105 records; checked November 3, 2026
  8. SlotCatalog – Fallback source, cited in 25 of 105 records; checked November 3, 2026
  9. Playin.com (Evolution's Big Time Gaming site) – Volatility, max win and hit frequency for Big Time Gaming titles; checked November 3, 2026